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| Windows Protocols | |||
| Home > Data Communications > Windows Protocols
Window protocolsSliding window protocols are more robust and continue to function even under pathological conditions. When there is a need for transmitting data in both directions and the idea is to use the same circuit for data in both directions –then sliding window protocols is that at any instant of time, the sender maintains a set of sequence number corresponding to frames it is permitted to send. These frames are said to fall. Within the sending window. Similarly, the receiver also maintains a receiving window corresponding to the set of frames it is permitted to accept. The sender’s window and the receiver’s window need not have the same lower and upper limits or even have the same size. In some protocols they are fixed in size but in others they can glow or shrink as frames are sent and received. In all sliding window protocols, each out bound frame contains a sequence number, ranging from 0 upto some maximum. The maximum is usually 2n-1 so the sequence number fits nicely in an n-bit field. The stop-and-wait sliding window protocols uses n=1, restricting the sequence number to 0 and 1, but more sophisticated versions can use arbitrary n. Although sliding window protocols give the data link layer more freedom
about the order in which it may send and receive frames the protocol must
deliver packets to the destination network layer in the same order that
they were passed to the data link layer on the sending machine. |
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| Data Link Protocols | Data Channels | |||
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